![]() Otherwise you’ll be fine with something like Grim Reaper’s Sprint. Nerves of Steel :This perk will boost your AP regeneration, but it is only good if you like to use VATS and take on enemies that require more than one round of VATS to defeat. This doesn’t increase the speed of your attacks in VATS or your speed when your hands are completely empty. Slayer : This perk increases the speed of both your Melee and Unarmed weapons by 30 percent. This can definitely be a good perk if you prefer your companions to be the up close and personal variety. Spray and Pray : This perk allows you to do 25 percent less damage to your companions, allowing you to be a little more care free with how you use your arsenal. Once a Nuka-Cola is converted into another type it cannot be changed. You will be able to turn normal Nuka-Cola into Victory, Quartz and Ice Cold varieties for their unique bonuses when you drink them. Nuka Chemist : If you’re really into your Nuka-Cola, this isn’t a bad perk to take. ![]() When you use Laser weapons you do an extra 15 percent damage and have an extra 10 percent critical hit chance. Laser Commander : If you’re a big fan of Energy Weapons this is a great perk for you to take. At night and when you’re inside, this boost is not active, so it can be of limited use. Solar Powered : When you’re Solar Powered you gain both the ability to regenerate health and a 2 point boost to your Strength when you’re outside during the daylight hours. Not only do you gain an extra 15 percent chance to do a critical strike on normal attacks, but you do an additional 25 percent damage on your sneak attacks with Melee and Unarmed weapons. Ninja : If you like to sneak up on your opponents and hit them with an up close and personal attack, then this is the perk for you. If you like using VATS a lot, this is one of the Fallout: New Vegas perks I’d highly recommended, even though it is quite different from its counterpart in Fallout 3. Grim Reaper’s Sprint : This perk will grant you an immediate 20 Action Points if you kill an enemy during VATS. Given the availability of online maps and the fact you can’t fast travel to any of these locations until you discover them for yourself, it’s recommended that you don’t take this perk. Level 20 PerksĮxplorer : This perk will immediately expose all locations to you on the map. If you use Unarmed weapons, this is a critical perk to take for your survivability. This attack will incapacitate an enemy for 30 seconds, allowing you to take them down whenever you want. Paralyzing Palm : When you are using Unarmed attacks in VATS you will sometimes attack with the Paralyzing Palm attack. ![]() Given that it’s never required that you force a lock, this isn’t really necessary to take. Infiltrator : Locks that were once broken will let you take a second whack at them with this perk. Given the Action Point cost of some attacks, you would likely be better off with another accuracy perk. These bonuses stack, so while your first shot might be normal accuracy, your fifth one would have a 25 percent bonus. ![]() It’s highly recommended that you don’t take this perk however, as you can stop before all your tries are up and try and hack a terminal again so you never should be locked out.Ĭoncentrated Fire : When you target a single body part multiple times in VATS your chance to hit that particular part increases by 5 percent for each additional attack. Level 18 PerksĬomputer Whiz : With this perk you get a second chance to hack into any computer if you get locked out the first time. This perk makes a wide variety of weapons more accessible by setting their minimum strength requirement 2 points lower. Weapon Handling : A lot of the best weapons out there require a certain amount of strength to use properly. Tag! : This perk grants you an extra Tag skill, which in turn will allow you to boost one of the skills you haven’t already identified as a tag skill by an extra 15 percent. Keep in mind that you will hurt companions and yourself too if you’re too close. This explosion can create a chain reaction and cause critical hits and sneak critical hits against anything nearby. When you kill an enemy with an energy weapon they will emit a corona of harmful energy. Meltdown : If you’re an Energy Weapons expert you should seriously consider this skill. This lowers your likelihood of developing an addiction to the different chems by 50 percent. This perk goes especially well with the Finesse perk to increase the damage you do.Ĭhem Resistant : For those of you that like to use a lot of different chemicals on a regular basis, this is a great perk to have. This increases the damage you do from a critical hit by 50 percent. This would go great with other perks like Math Wrath or Grim Reaper’s Sprint.īetter Criticals : If you have a high Luck, or like sneak attacks, then this is the perk for you. Action Boy/Girl : This perk gives you an immediate increase of 15 Action Points.
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